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So there has been a similar discussion - with examples and advice - going on in this thread: Unfortunately, it is the nature of this forum that subjects get spread over different threads (I'm at fault for that as much as anyone). Again, I'm probably missing something in the setup that wasn't covered in the video above so I need to go back to the Diffeomorphic site and do some reading.ĭid you convert the materials over? Because you can't just move Iray or 3dlight into cycles and expect it to Just Work. The render - even in Cycles, looks so flat - no depth, no specularity, no HD details, no pores, etc. Even if that problem is resolved, I'm still not happy with the texture/materials conversion. Thanks, I wan't aware of that - I'll take a look later. Might not get the textures 100% right, but at least the geometry is dealt with. 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